Tension and Rivalry -
In the early days of the Great Game, some gods formed alliances. Among these was the Aesir, led by the formidable Odin. As a powerful deity, Odin had a strong chance of dominating the game, but his ambitions were complicated by the rise of another group of gods—the Vanir. What began as a friendly rivalry between the Aesir and Vanir soon soured for Odin. Outwardly, he maintained an appearance of good humor, but inwardly, he seethed with rage. The Vanir's growing influence threatened his plans for total domination, and he secretly began to devise a scheme that would put the upstart Vanir in their place once and for all.
Treachery -
Sensing the rising tension, the gods sought to restore peace between the Aesir and Vanir. Odin himself proposed a solution: a marriage between the two pantheons. He would wed Freya of the Vanir, creating a bond that could end the rivalry. The other gods welcomed the idea, and though Freya was hesitant, she eventually agreed. The wedding was a legendary event, full of joy and celebration, and the Vanir were convinced that the Aesir were no longer a threat.
Time passed, and the Great Game resumed. But soon, Odin's carefully laid plans came to fruition. His titan, the mighty world serpent Jormungandr, faced off against Freyr, Freya’s brother, in battle. Unbeknownst to all, Odin had secretly poisoned Freyr’s titan, weakening it. Jormungandr easily crushed it in battle, but then turned on Freyr himself, killing the god in a surprise attack. Other Vanir gods also perished before Odin "heroically" subdued the rampaging titan, claiming ignorance of its actions.
The gods mourned their fallen, and Freya was devastated by the loss of her brother. While many accepted Odin's version of events, a few quietly questioned whether the attack had truly been an accident.
The Trial –
Despite Odin’s meticulous planning, he had not accounted for one thing: his son, Loki. Known for mischief and chaos, Loki delighted in causing trouble, even for his own father. Discovering Odin’s involvement in the massacre, Loki left evidence of the god’s treachery where others would find it.
The other gods were horrified by the revelation, and a trial was called, led by Genova, Odin’s greatest rival. Genova, known for her unwavering sense of justice, presented the damning evidence. Odin, his carefully laid schemes unraveled, was left with no defense. Enraged, he lashed out, admitting he had never viewed the Vanir as equals. Despite his fury, the gods found him guilty of the ultimate crime: deicide—the murder of fellow gods. Odin expected exile from the Great Game. Instead, the gods decreed a far worse punishment.
Banishment -
A great ritual was performed, stripping Odin and his fellow Aesir of their divine power. Still potent by mortal standards, they were no longer gods. Cast from the heavens, they were exiled to the mortal world. The Aesir, once omnipotent, now found themselves vulnerable in a world teeming with monsters, dragons, and the remnants of titans.
Odin, ever the schemer, knew they would not survive long in this world without action. He also knew he would never forget the gods' betrayal and began to plot his revenge.
Birth of a War –
Odin journeyed to where the gods had imprisoned Jormungandr, the world serpent that had once been his greatest weapon. Though Jormungandr harbored a deep hatred for Odin, sensing his former master’s weakened state, the titan listened as Odin made a proposal. The gods had humiliated them both. But together, they could exact vengeance.
Odin offered Jormungandr freedom, in exchange for the titan's help in killing more gods. At first, the serpent doubted the plan, but Odin explained that if all the titans rebelled together, the gods would be vulnerable. Odin promised to reveal the gods' weaknesses and encouraged Jormungandr to rally the other titans to rise against their former masters.
With that, Odin released Jormungandr, smiling as the great serpent disappeared to stir rebellion among the titans.
Staying Neutral –
As the war between gods and titans raged in the heavens, Odin and the Aesir watched from the shadows. Odin had no intention of committing to either side. If the titans won, he would see his enemies fall. If the gods won, he could use his knowledge to bargain for his return to divinity. Either way, Odin could not lose. But, with the gods' armies of mortal creations pushing back the titans, Odin’s thirst for revenge outweighed his desire to regain godhood. He resolved to bide his time and build his strength in the mortal world.
Birth of Valhalla –
While Odin plotted, the other Aesir grew resentful of their fate. Though Loki’s role in their downfall was never revealed, suspicions ran high, and many of the Aesir distanced themselves from each other. Odin, however, knew they must unite if they were to survive. He called the Aesir together and settled in the frozen north, where the harsh climate kept them safe from dragons and other monsters.
Over time, the Aesir gathered humans to their side—nomadic tribes driven north by war, famine, or curiosity. The Aesir offered them shelter, food, and protection in exchange for loyalty. In time, they molded these people into fierce warriors, teaching them the ways of the Aesir and promising them a glorious afterlife in Valhalla, where the honored dead would fight forever at their side.
The Ice Wars –
To build their power and prepare for future wars, Odin knew the Valhallans would need more than just training—they needed real combat. Odin glorified war, instilling in the Valhallans a belief that death in battle was the highest honor. Those who died with valor would join the Aesir in Valhalla, fighting for eternity.
The Jotnur, towering beings of immense strength and ancient sorcery, regarded the Aesir with contempt. For eons, the Jotnur had lived in relative isolation, thriving in the cold wastes, and they would not share their lands with these newcomers.
The first skirmishes between the Aesir and the Jotnur were brutal and swift. With their raw physical power, the Ice Giants proved formidable, shattering Aesir fortifications and decimating early Valhallan settlements. The Jotnur’s control over the elements of frost and their mastery of winter magic gave them a devastating edge. However, what the Jotnur did not anticipate was the unrelenting nature of the Aesir. Led by Odin’s cunning and Thor’s raw might, the exiled gods rallied their mortal followers to strike back with ferocity.
As the tensions escalated, the Aesir realized they could not win a war of attrition against such formidable foes. Odin devised a plan to strike at the heart of the Jotnur’s power—the legendary Hall of Ymir, named after the first of the Ice Giants, Ymir the primordial. This fortress, carved from the glacial mountains themselves, was considered impenetrable. Its icy walls stood as a symbol of the Jotnur’s dominance over the North.
With Odin’s strategy and Thor leading the charge, the Valhallans launched an all-out assault on Ymir’s Hall. The battle that followed would become the stuff of legends. The Aesir unleashed their full might, with Thor’s thunderous hammer Mjölnir shaking the very mountains, while Odin used his keen intellect to disrupt the Jotnur’s magical defenses. Mortal warriors of Valhalla, emboldened by promises of glory in death, fought with reckless abandon, knowing that those who fell with honor would feast in Odin’s hall.
The Ice Giants fought fiercely, their ancient magics summoning blizzards and freezing gales to halt the Aesir’s advance. Towering Jotnur warriors clashed with Valhallan berserkers, each blow echoing across the frozen plains like the cracking of glaciers. But after days of relentless fighting, the tide began to turn. Thor himself faced Ymirson, the mightiest of the Jotnur, in a duel that would decide the fate of the battle. After a titanic struggle, Thor felled the Ice Giant, and with his defeat, the walls of Ymir’s Hall crumbled.
Though the Jotnur were defeated, Odin knew that wiping them out entirely would not only be impossible but also unwise. The Ice Giants, despite their losses, were still a powerful and ancient race, and Odin had always been a master of strategy, not just brute force. Instead of annihilating the Jotnur, Odin offered them a choice: join the Valhallans and share in their future glory, or face extinction. Broken and leaderless, the Jotnur reluctantly accepted.
Thus, a tenuous alliance was formed. The Jotnur were integrated into the Valhallan society, and their unmatched strength and winter magics became invaluable assets in the ever-expanding war machine of Valhalla. While the Ice Giants were no longer the rulers of the North, they found a new place as powerful allies, respected and feared by their new Valhallan comrades
Ragnarok -
Now, each year when the war season begins, Valhallan longships set sail, raiding across the world. Their arrival brings terror, and their warriors seek only one thing—glory in battle.
Odin knows the end of the world is prophesied. The Ragnarok, as it is called, will bring about the destruction of the planet and the death of the gods, including the Aesir. But Odin has no intention of allowing the prophecy to come true.
His plan is simple: he will raise an army so powerful it will conquer the world. When the gods inevitably return, seeking to reclaim their lost dominion, Odin will be ready. He will lead the Valhallans to defeat the gods, forcing them to restore his divinity. Then, Odin will destroy the world on his own terms, wiping away everything in a final act of revenge.
But only if the prophecy of Ragnarok doesn’t get him first…
Regular
Valhalla Regular
Most of the regular choices for the Valhalla faction are close combat orientated. Vikings are your all-round selection, but if you want to go for attack you can take the Beserkers who have unique attacking options but are vulnerable in defence. However, the Shieldmaidens give you a strong defensive option where as the Dragur are undead and with their size advantage can allow you to roll an extra dice. Ravens are the only non-combat option who allow you to scout your opponents hidden cards.
Veterans
Veterans
It is more of a mix at veteran level. Norns are the magic users of the Valhalla faction, giving you access to their magic deck. Einherjar are long dead heroes who use the Undead ability along with their large size to have a great chance of throwing extra dice in combat. For a more offensive option thought the light cavalry Huscarls have the Charge ability. Or you could go for the unique Dragon Boats who have the Raider ability which allows you to deploy reinforcements straight from the boat rather than your back row.
Elite
Elite -
At Elite level you can choose the powerful Valkyries who as well as being a strong flying combat unit can also use revive to keep cards next to them alive as well. Or you could take the huge War Mammoth with its awesome statistics but watch out for its rampage as it will force you to attack and will lose a bit of control. Or the equally large Jotnur ice giants can use their frost ability to make it more difficult for opponents to attack in close combat.
Titan & Legend & Heroes & Champions
Charachters
The mighty Hero Thor can lead your forces and go toe to toe with the toughest enemies. Or perhaps you would prefer the magic of Loki? His trickster ability will allow him to appear anywhere you have a revealed card when he comes into play. At the Champion level Freya also gives you an option of a powerful magic user. Or you could go for the huge Yimir whose massive size and strength make him a very powerful close combat specialist. And then there is Heimdall who is also a competent warrior but can also take an extra magic item. Of course, you will be looking to draw the Legendary card of Odin, who can fight, cast spells plus also reveal any hidden cards your opponent has. And of course, Jormungandr the mighty Titan card. The giant world serpent towers above all others and dominates a battlefield.
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