The Council of Ra –
The god Ra was renowned as one of the wisest of the gods, observing and strategizing rather than rushing into action. During the Titan War, he watched as other gods created new races to fight for them. Ra, however, took a more calculated approach. He observed the unfolding conflict and realized that while these new races had the potential to defeat the Titans, they needed time to develop and grow stronger—time that the current war did not afford them.
To overcome this problem, Ra convened a council of his closest companions and shared his findings. He proposed a bold and unconventional plan: to create a new civilization, isolated from the rest of the world, where its people could grow and evolve without interference. The gods would subtly guide this civilization but shield it from the attention of the Titans, allowing it to thrive until the time was right.
Birth of Aegyptus –
Ra first turned to Set, the god of the deserts, and tasked him with creating an impenetrable barrier around the chosen land. Set summoned colossal sandstorms that roared at the borders, forming a protective wall that even gods and Titans would struggle to breach. With the land secured, Ra addressed the issue of rebellion—a concern he had seen play out among other newborn races. Anubis, the god of death, provided the solution: the Aegyptians would be mortal, but in exchange for their loyalty, they would be promised a place in the afterlife, where they would rest in peace with the gods.
For the Aegyptians' education, Ra sought the aid of Thoth, the god of wisdom. Thoth took on the immense task of teaching them all the skills they would need: language, writing, architecture, agriculture, and more. Horus, the god of war, was appointed to train them in combat, preparing them for the inevitable day when they would face the Titans. Lastly, Ra asked Amunet to create a subrace in secret—beings without free will, designed solely to serve as guardians of the gods' temples, ensuring their security even in times of crisis.
And thus, the Council of Ra set their plan into motion, and the race of Aegyptus was born. Hidden behind the endless sands, the Aegyptians flourished, raising magnificent cities and mastering arts and warfare under the guidance of their gods. All the while, they remained unseen by the rest of the world, shielded from the chaos beyond.
The Brothers War –
The rivalry between Horus and Set, the brother gods, was fierce and long-standing, but it eventually escalated into open conflict. Horus believed his role as the god of war was the most critical, arguing that Aegyptus was created to defeat the Titans, and this could only be achieved through military strength. Set countered that his sandstorms were the true safeguard of Aegyptus, without which Horus' warriors would be vulnerable. The argument escalated to violence, and the two clashed.
In the ensuing battle, Horus, the stronger combatant, quickly gained the upper hand. Desperate, Set drew all the power from his sandstorm barrier into himself, abandoning Aegyptus' protection to increase his own strength. The sudden release of such immense power shocked Horus, momentarily giving Set the upper hand. Their battle was interrupted when Ra and the other gods intervened. As they quarreled, Ra commanded silence. They had all sensed it—a disturbance, a stirring of a long-dormant power. The removal of Set's protective sandstorms had awakened the Titans.
Exodus –
Ra's rage was palpable. His careful plan had been unraveled, and he knew Aegyptus was not yet ready to face the Titans. In his anger and frustration, he decided to follow the path of many other gods who had already left the world after their losses in the Titan War. Seeing Ra depart, the other gods followed, leaving Aegyptus to fend for itself. Ironically, this abandonment saved the Aegyptians, as the absence of divine power no longer drew the Titans' attention.
For the first time, the Aegyptians stood alone. They were now without their gods' guidance, and the once-hidden civilization was exposed to the wider world, vulnerable but resilient.
A New Path –
Before he departed, Ra approached his most trusted high priest and imbued him with a fragment of his divine essence. This priest became the first Pharaoh, tasked with leading Aegyptus in the gods' absence. Under the Pharaoh's rule, Aegyptus began to expand its influence. When they encountered other races, their goods were highly sought after, leading to prosperous trade. The cities of Aegyptus, untouched by war and filled with grand temples, became vibrant hubs of culture and commerce.
However, as Aegyptus thrived, internal tensions grew. The followers of Horus and Set, echoing their gods' ancient conflict, became increasingly antagonistic. Eventually, the followers of Set withdrew to the desert, mirroring their god's domain, as the Pharaoh struggled to maintain unity. But even as he dealt with this internal strife, a darker threat was about to emerge.
Valley of the Dead –
Ever since Anubis had promised them a place in the afterlife as a reward for their devotion to the Gods the Aegyptians has been fascinated with death. Anubis himself taught his followers how to prepare a body when someone passed away so they would be ready to rest until they awoke in the next life, a process known as embalming. It was not long before the rich started building huge tombs to house their bodies as they believed this was where they would spend their lives when they rose to join the Gods. As time went by these monuments became a city itself, the Necropolis. Eventually no matter how rich or poor, when any Aegyptian died, their body was sent to the Necropolis to be embalmed and entombed to await resurrection to join the gods in the afterlife.
As one of the largest grave sites in the world, however, it was always going to attract unwanted attention. The Necropolis Guard was formed to defend against threats such as grave robbers, but they were not prepared for the coming of the Necromancer. If he could raise the entire city of the dead, he would have access to the single biggest fighting force in the world. So it was on a storm lashed night where a single cloaked figure arrived in the Necropolis and broke into the first of the great pyramid tombs with a word of power. As the Necropolis Guard investigated, they were greeted by the horrific site of the reanimated dead pouring out and attacking them. The shock of the unexpected attack was to prove the downfall of many of the Guard in that initial skirmish. Their discipline and training though soon proved a match for the undead attackers but then more of the tombs opened up as undead vomited out from the entrances surrounding them. Worse, the Necromancer lashed them with dark magic and raised their fallen comrades to join the undead ranks. As the night progressed, they were forced into the central square completely surrounded and defeat looked inevitable.
Salvation in the end came from an unexpected source. The earliest of the Aegyptians had been embalmed by Anubis himself and these although awakened were able to resist the efforts of the Necromancer to control them. Instead angered beyond mortal rage that they had been awakened before there ascension to the afterlife, they lashed out at the Necromancer with their own magic. Faced with this unexpected threat the Necromancer was forced to flee through the streets as he was relentlessly pursued by the Mummies. As he diverted his magic to protect himself, he lost control over his reanimated horde, allowing the Necropolis Guard to break out of their entrapment. As he fled into the desert night the horde collapsed and the Aegyptians had averted disaster. The cost had been high though as the polluted corpses had to be burned and the great ash cloud that hung over Aegyptus added to the mounting grief. Vowing never to allow this to happen again the Pharaoh ordered a restructuring of the Guard into its own fighting force and ever since that fateful night the Mummies would emerge from their tombs to aid the Aegyptian armies when their need was at its greatest.
Aegyptus Today –
To outsiders, Aegyptus appears as a land of wonders—a civilization of magnificent monuments, bustling cities, and vibrant markets. Their goods are coveted across the world, and their armies are respected for their skill and discipline. The Pharaoh, still imbued with a fragment of Ra's essence, rules over a prosperous nation. Yet beneath this façade of strength and unity, all is not well.
The rivalry between the followers of Horus and Set has not diminished, and the internal divisions threaten to tear the nation apart. Among the general populace, doubts about the gods' promises of an afterlife have begun to spread. For generations, they were told that their devotion would be rewarded, but as time passes without any sign of the gods' return, dissent grows louder. The priests insist that renewed faith will bring the gods back, but skepticism is rising.
Amidst this unrest, there is a glimmer of hope. The Pharaoh, still connected to Ra, has felt a stirring—a faint sign that the gods may be preparing to return. If true, the return of the gods could either save Aegyptus from its internal strife or plunge it into a new era of conflict, as old powers awaken and seek to reclaim their place in the world.
Regular
Regular
The children of the gods are another balanced army with a variety of ways to play them but specialize in manipulating movement on the battlefield as your foe gets stuck in the desert quicksand and you pick them off at range with attacks and magic.
The standard all-rounder are the Ras Warriors, capable in both attack and defence. Or you could fly swarms of Scarabs to tie down enemy units. Embalmers are excellent at keeping troops fighting with their embalm ability even greater than other races heal. Desert Scouts give you the all-important scout ability to reveal opponents cards and the final option are Horus Archers which allow you to attack from range.
Veterans
Veterans
As for the Veterans, the Thoth Scholar is quite unique. Its base statistics are poor, but its scholar ability allows you to seriously debuff enemy cards. Another apparently weak card are the Priests of Aegyptus but they have access to the power of blessings. If it is combat though you need the Necropolis Guard, have you covered as good close combat troops. Lastly the Giant Scorpions give you access to Killing Blow which means you will always have a chance no matter how outmatched the combat is.
Elite
Elite -
Mummies are an Elite choice and give you access to the magic deck, but they are not like other races squishy wizards as they can handle themselves in combat as well, meaning they can go closer to the front lines. Sobek Crocodiles are your option for sheer power but do not forget about the Amunet Guardians who are solid combat troops as well and can spread poison.
Titan & Legend & Heroes & Champions
Characters
Will you lead your army with Cleopatra who buffs the entire army when she is in play or the more warrior like Djaf who is better in a fight and buffs the Necropolis Guard? Imhotep is a Champion that will rain magic down on your opponent or you could instead take Rameses to attack them from range and boost your other archers. Or will it be the sinister Dark Embalmer whose methods may be questionable, but he will keep your cards on the battlefield. The Sphinx is a mighty Titan level creature and the Pharaoh himself can take to the field with an awesome combination of magic and combat skills.
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