An Impossible Task –
When the Magi first arrived on the war-torn world to stabilize the chaotic energies left behind by the titanic battles between gods and titans, each was tasked with mastering and controlling a different aspect of magic. Among these, the most perilous and unpredictable was the Black Magic, a force of corruption, decay, and death. The Rainbow Wizard, leader of the Magi, understood its dangerous potential more than anyone, so he entrusted it to his most trusted and capable apprentice, Malon Faust.
Faust –
From the very beginning, Faust knew he had been given a dangerous burden. While his fellow Magi could absorb and channel the magic they studied, Black Magic was far too volatile, threatening to consume anyone who dared to let it in. For a time, Faust managed to control it through complex rituals, safely dissipating the dark energies into the void. Yet, unlike his peers, who grew more powerful as they absorbed the magic they mastered, Faust remained weak by comparison.
Over the years, the constant exposure to the corrosive force of Dark Magic took a toll on Faust. His body became gaunt and withered, his skin tightening over his bones, giving him a ghastly, corpse-like appearance. His once-vibrant hair fell out, and his posture grew hunched, as though the weight of his task was literally bending him. His fellow Magi, unnerved by his appearance and the aura of dark energy surrounding him, began to shun him. Only the Rainbow Wizard still treated Faust with kindness, reminding him that his task was the most crucial of all, as the world would descend into chaos if Black Magic was left unchecked.
But Faust grew resentful. The whispers of Black Magic had begun to affect his mind as well as his body, filling him with bitterness and envy. His peers thrived, absorbing their magic to become mighty and respected, while he was left weakened, a pariah among his own kind. Determined to change his fate, Faust began to experiment, pushing the boundaries of his rituals. He believed that, with enough study, he could find a way to safely absorb Black Magic, just as his brothers and sisters did with their own powers.
Corruption and Damnation -
One fateful night, Faust finally succeeded. With great care, he altered his rituals and allowed the Black Magic to flow into him. The effect was immediate and terrifying. The dark energy surged through his veins, ravaging his already frail body, but Faust did not care. He felt an intoxicating rush of power unlike anything he had ever known. For the first time, he was no longer a mere custodian of Black Magic—he had become its master.
The transformation, however, was not without consequences. The magic twisted his body even further, hollowing him out and leaving him a skeletal shadow of his former self. But while his physical form was decimated, his mind became sharper, and his newfound power allowed him to manipulate the dark energies in ways he had only dreamed of. One of his first discoveries was the ability to animate the dead, turning corpses into servants bound to his will. This dark art of necromancy became his obsession, and he began conducting experiments in secret, away from the eyes of his fellow Magi.
Faust ventured to an ancient burial site on the island, a place steeped in death, and there he spent months perfecting his craft. At first, he could only raise a single corpse for a short time, but as he refined his spells, his control grew stronger. Eventually, an entire graveyard marched back with him to his lair, obedient to his every command.
The First Betrayal –
Faust's absence at the regular council meetings of the Magi was not immediately noticed, as he sent word that he was occupied with a complicated ritual. The other Magi, preoccupied with their own studies, accepted his excuses without question. But eventually, the White Magi, one of Faust's closest friends, grew concerned and decided to visit him.
When the White Magi arrived at Faust's domain, he was alarmed by the decay and neglect that had spread across the land. Weeds choked the gardens, and the once-vibrant energy that surrounded Faust's home was now dark and foreboding. Still, the White Magi assumed his old friend was simply consumed by his work, and Faust greeted him warmly, inviting him inside. Faust proudly demonstrated his rituals, showing how he dissipated the dangerous Black Magic, and the White Magi, reassured, let his guard down.
But as they sat down to dine, the White Magi could no longer ignore the signs of decay in Faust's appearance. His skin was pale and taut, and his eyes gleamed with a strange, feverish light. Concerned, he gently tried to persuade Faust to abandon his studies, fearing what they were doing to him. That was when the undead appeared, silently surrounding the White Magi, their cold, lifeless hands holding him down.
In a final, desperate plea, the White Magi begged Faust to see reason, to remember who he was and turn back from the abyss before it was too late. But Faust, now fully consumed by his dark power, only laughed. With a gesture, he unleashed a torrent of Black Magic, ripping the life from the White Magi's body and reanimating him as a mindless servant, his first true act of betrayal.
The March of the Undead-
Knowing that his secret was out, Faust wasted no time. He had grown stronger than ever, and he was ready to show the world what true power looked like. From his lair, he summoned his undead army and began a systematic campaign against the other Magi. One by one, they fell, unprepared for the onslaught of Black Magic and the relentless march of the dead. Those who tried to resist were overwhelmed by Faust's raw power, their spells unraveling against the destructive force he wielded.
Finally, the undead legions marched on the Rainbow Tower itself. The battle that followed is a legend unto itself, with Faust’s forces pushing the Rainbow Wizard to the brink. But as the story goes, the Rainbow Wizard managed to turn the tide, using his mastery of all magic to corrupt Faust's own spells and turn the undead against their master. In a final, desperate act, Faust cast himself into the Abyss of Shadows, a dark, chaotic realm from which few ever returned.
Birth of the Necromancer –
For any other mortal, the Abyss would have been the end. But Faust was no longer truly mortal. The Black Magic that coursed through him had bound his soul to his decaying body, making him something more—a creature of undeath, sustained by the very powers that had once corrupted him. When he emerged from the Abyss, his mortal form was gone, leaving only a skeletal husk animated by black magic. From that day forward, he was known only as the Necromancer, a name whispered in fear across the world.
Land of the Dead –
The Necromancer did not return to the island of the Magi. Instead, he sought out a new land, a place where he could raise his Undead Empire without interference. In the dark, forgotten corners of the world, he established his Land of the Dead, a kingdom of shadows and decay. Here, he continued his dark work, perfecting his necromantic arts and gathering followers.
Over the centuries, he taught his dark secrets to a new generation of acolytes, twisted souls who were drawn to the promise of immortality and power. Together, they formed a dark cabal, working in secret to expand the Necromancer's influence. The Land of the Dead became a realm of eternal twilight, where the dead walked freely, and the living dared not tread.
The Curse of Undeath -
Black magic courses throughout the world like all magic. And the Necromancer with his Land of the Dead is not the only place where the dead walk. The Pirates make use of the drowned Dead Men from Davey Jones Locker. The Valhallans and Odin make use of the Dragur and the Einherjar to fight in their wars where death is glorified. The Necromancer is fascinated by this, and needs to know more. But he also can not abide it. He must be the sole controller of the dead. It was during one of his pilgrimages that he came upon the land of Aegyptus. He was fascinated by their funeral rights he spent long nights in the Necropolis. Here was the largest concentration of dead he had found outside his own Lands. In one night he raised the dead and they poured forth attacking the embattled Necropolis Guard. It was only the intervention of the ancient mummies, embalmed by the go Anubis himself and had resisted the Necromancers magic. Defeated he was forced out of the lands of Aegyptus. Furious he fled to lick his wounds, their were still powers in this world that could fight his control over the Undead.
Eternal Conflict –
The Necromancer’s ambitions are not yet fulfilled. He seeks nothing less than dominion over the world, to turn all life into death and bind it to his will. The Magi, still led by the new Rainbow Wizard and his new apprentices, remain his greatest adversaries, for they understand the true nature of the threat he poses.
The Undead march once more, and the Necromancer's dark legions grow stronger by the day. The world teeters on the edge of darkness, and the ancient battle between the forces of life and death is far from over. As long as the Necromancer endures, the dead will not rest, and the living will never be safe.
Regular
Undead Regular
For the Regular level choices, the Skeletons are the all-round option for you, average across the board. Revenants however can give you access to ranged attacks as they are equipped with bows. Ghosts are very weak, but they are not meant for combat. Instead use their Haunt ability to negatively impact your opponents cards. Zombies are also weak, but there are a lot of them, an awful lot. They will have a size advantage almost every time and with the Mob ability they are going to be throwing a lot of dice. The only card at this level without Undead are the Ghouls, but they do have the sneaky Ambush ability which lets them attack on your opponents turn.
Veterans
Veterans
Barrow Wights are your best attacking option at Veteran level although they can be quite vulnerable if they themselves come under attack. If you are looking for a defensive option to protect other weaker cards though you can go for the Crypt Guard. Banshees use their terrifying voice to launch more powerful ranged attacks on your opponent. And the Acolytes who are not Undead are your Magic users which allow you to use the Undead magic deck in the magic phase.
Elite
Elite -
For Elite choices you can take the Nightmare, a large Undead construct that is an excellent close combat option. Or if you want to throw more dice in attack, take the Death Knights who will use their Charge ability to give you an extra dice in attack. Lastly there are the Wraiths. Not as good in combat as either the other Elite options, instead they use the Wraith ability which gives your opponent one less dice in combat against them unless they have a Magic Item or the Magic ability.
Titan & Legend & Heroes & Champions
Charachters
The two Hero choices could not be more different. Heinrich Grimm is a heavy magic user who also boosts any other Acolytes you have on the battlefield, making it much easier for you to cast your spells on your turn. Or you could pick the Zombie Dragon, a massive monster that will dominate in close combat. The best combat option at Champion tier is the Wight King. He also gives Barrow Wights a bonus. Just a little behind him is the Liche Lord but he has Magic Item which lets you equip him with a bonus Magic Item out with your normally allowed one. Or if you want to concentrate on magic Sabine Faust has the Magic ability and access to the spell deck. Leading them all is the Legend card of the Necromancer, by no means weak in combat he is a dominate spell caser and his Lord of the Undead ability means cards close to him automatically count as having a size advantage. And the Monstrosity is the Titan card, a reanimated Titan that as its name suggests is a monster in close combat.
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