The Plague –
A few centuries ago, the world was gripped by the scourge of the Black Death, a virulent and unstoppable plague that tore through cities, villages, and empires alike. No race, creed, or nation was spared. It began with dark lesions blooming across the skin of the infected, spreading like an ink-stain upon parchment. These marks would fester, oozing putrid green pus until death came as a merciful release. Attempts to quarantine the infected proved futile. Whole cities were burned to the ground in desperate acts of containment, yet the disease seemed to drift on the very winds, unstoppable. In time, the death toll surpassed even the bloodiest wars of history, and the air grew thick with despair.
As hope faded, people turned to desperate measures. Across the globe, countless voices cried out—not to their gods, who had seemingly abandoned them, but to the unknown force behind the Black Death itself. They begged for mercy, for salvation, for the sparing of their loved ones. And then, when all seemed lost, the prayers were answered.
Blight –
A god emerged from the plague’s roiling tides of suffering: Blight, an entity born of collective fear, anguish, and misplaced hope. Blight was moved by their cries and took pity on those who suffered. But its mercy was strange and terrible. Those afflicted with the Black Death ceased to die. Their wounds remained, their lesions never healed, but their bodies endured. The infected were spared the final embrace of death, but they carried the plague within them, spreading it with every breath. They became walking pariahs, untethered from the grave but shunned by the living.
Blight watched in outrage as its children were cast out of their homes, rejected by the very families and communities that had prayed for their salvation. It whispered to the infected, calling them to a distant haven, a place where they would no longer suffer persecution. The survivors began their harrowing pilgrimage, journeying across deserts, forests, and mountains. Though the road was treacherous, the Black Death had transformed them. They no longer required sustenance as before, their bodies sustained by Blight’s touch. Pain was dulled to a distant memory, and even wounds that would fell the strongest warrior healed with grotesque ease.
Haven -
After years of wandering, the first of the afflicted reached their destination: a desolate, abandoned town devoid of any trace of its former inhabitants. They named it Haven, a place of refuge where no plague-free mortal dared venture. Others followed, and Haven grew into a sprawling city. Here, racial feuds and ancient grudges dissolved, replaced by a shared bond forged in suffering and rejection. In Haven, all were equal under Blight.
When the last of the pilgrims arrived, a strange temple of rusted iron and encrusted filth revealed itself at the heart of Haven. Its doors groaned open, and from its depths emerged Pestilence, the herald of Blight. Cloaked in decaying robes, Pestilence’s emaciated frame was a living testament to the plague. It spoke with a voice that dripped with malice and fervor, declaring the gathered masses Blight’s chosen family. They would build a new civilization, free from the prejudice of the healthy. But their mission was not one of isolation. Pestilence decreed that the gifts of Blight were too precious to keep for themselves. They would share them with the world, spreading the Black Death until all of existence was united under Blight’s unholy embrace.
Life with the Plague -
The Plagued are a strange and macabre civilization, their society revolving around the principles of Blight. At the top is the Pontiff of Pestilence, Blight’s herald, who serves as both leader and living symbol of their cause. Beneath Pestilence, the city of Haven is divided into sects, each devoted to a different aspect of Blight’s will:
- The Cultivators: Alchemists and scientists dedicated to creating new and more virulent diseases as "gifts" for the outside world. They view sickness as a holy blessing, they build the Pandemic Engines and come up with other ways to spread plagues.
- The Reclaimers: Warriors and infiltrators who spread the Plague through stealth or force. They are tasked with recruiting new "family members" or destroying those who resist. These form the armies of the Plagued.
- The Wardens: Caretakers of Haven who ensure its infrastructure remains functional despite its decay. They are responsible for maintaining the Temple of Blight and Pestilence’s dwelling.
The Ethics of Salvation –
To the Plagued, their mission is an act of divine mercy. They see themselves as martyrs, bringing the ultimate gift to a suffering world: freedom from death and the false gods who abandoned mortals in their time of need. Those infected by the Black Death are given a choice to embrace their new existence in Blight’s family, where pain and hunger hold no sway. Yet, for those who refuse, the Plagued have little patience, seeing rejection as ignorance or sacrilege. This twisted moral framework creates complex dilemmas—how can one argue against those who believe they are genuinely saving lives, even as they spread despair and destruction? For heroes facing the Plagued, the challenge lies not just in combat but in confronting the chilling conviction behind their crusade.
Ideology Conflicts –
Haven is not as united as Pestilence would have the world believe. Within its decaying streets, factions whisper dissent. The Isolationists argue that Haven should remain a sanctuary, focusing on survival rather than proselytizing. They believe spreading the plague will only bring destruction upon their fragile existence. Opposing them are the Zealots, fanatical followers of Pestilence who see infection as a sacred duty, even if it means sacrificing their own kind in the process. Between these extremes are those who simply wish for peace, tired of the endless suffering and persecution. These internal divisions simmer beneath the surface, threatening to fracture Haven from within. If exploited, such tensions could unravel the Plagued entirely—or make them more dangerous, should the Zealots seize total control.
Black Death –
The true nature of Blight is a mystery that even Pestilence seems unwilling to discuss. Scholars speculate that Blight may not be a god at all but a sentient manifestation of despair, birthed by the collective fears of a dying world. Others suggest Blight is an ancient parasite that infects not just bodies but faith itself, growing stronger with each soul that submits to it. Some legends even claim the Black Death was created by the gods as a weapon in their wars, discarded when it grew beyond their control. For those who dare to investigate, the truth of Blight’s origin could hold the key to curing the plague—or reveal an even darker power lurking behind the veil of faith and disease.
A Growing Army -
With every new infection, the Plagued swell their ranks, creating an ever-growing army of tireless, disease-ridden warriors. Yet not all who are infected willingly join Blight’s cause. Many resist, struggling against the creeping influence that urges them toward Haven. Families are torn apart as loved ones are forced to choose between abandoning their kin or succumbing to the plague themselves. These reluctant recruits bring internal strife to the Plagued, torn between loyalty to their former lives and their new, monstrous existence. For heroes opposing the Plagued, the challenge is deeply personal—how far will they go to save someone who may no longer want to be saved?
Corruption –
Blight’s influence extends beyond the infected, tainting the very fabric of the world. Crops wither in fields touched by the Plagued, rivers turn into streams of bile, and forests rot into swamps. Animals exposed to the Black Death become grotesque, mindless carriers of the disease, spreading corruption further still. As Blight’s power grows, so too does the unnatural harmony it imposes—a warped balance where life and decay coexist in grotesque cycles. For the Plagued, this corruption is a blessing, a sign that the world itself is embracing Blight’s will. For everyone else, it is a slow, suffocating death, forcing desperate alliances to combat the creeping plague before it consumes all.
Regular
Plagued Regular
At Regular level your average all-round card are the Lepers and act as your stock card. Maggots have a very large size score, and they have the Swarm ability with makes them very hard to hit and difficult for your opponent to get rid of them. The Corpse Cart boosts your cards around it and any of your other cards in contact with it that are defeated have a chance to go into the cart instead of your opponents conquers pile. The Blight Priest can cast the Blessings of Blight which you can use to boost your cards, make it easier to cast plagues or harder for your opponent to use ranged attacks. And the Plague Doktor has the Heal ability which gives you a chance to keep your cards in the battle and fighting, the more there are the better the chance.
Veterans
Veterans
For Veterans you have the Dron Flies, who have Fly and Scout to help you reveal your opponents cards while also being a bit tougher than your normal scout. The Plague Catapult is a War Machine that can firer ranged attacks onto your opponent while the Bile Beast is a big unit specialising in close combat. Then you have the infected, not the strongest in combat they instead have the Contagious special rule which boosts your ability to cast Plagues.
Elite
Elite -
The Rot Dragon is a big monster and your best all round close combat fighter at Elite tier. But if you want to roll more dice in attack you can take the Plague Knights who have the Charge ability, but they are not as vulnerable in defence as other types of Knights. You also have the option to take a Pandemic Engine. This card has a range of 2 which lets you use ranged attacks but also greatly boots your ability to cast Plagues with the Contagious ability.
Titan & Legend & Heroes & Champions
Charachters
Your Heros start with Typhus Maggotkin, a large monster that is strong in attack and defence when it comes to close combat. Or you could take Sepsis the Amputator. He is not as strong in base statistics as Typhus, but he does have Killing Blow which means no matter who he is up against he has a chance to win the fight. As for Champions Fester Pus is the balanced option and gives a Bonus to any Infected you have on the battlefield. Pox is the bigger option with a larger size and better in combat but is more vulnerable to magic and has no special abilities. The other choice is the Chronicler who once per battle can use his Plague Keeper ability to cast a free Plague no matter if you meet the cost requirements or not, but he is vulnerable in battle. The Legend of the faction is the Pontiff of Pestilence, probably the strongest card in the game that can cast blessings, he is very resilient and will easily be able to cast the Blessings of Blight. Titan level is Bubonicus, a big plague demon who can swamp most other cards in close combat, but he is a Demon so must role each turn to perform an action.
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