The Taoth –
The Taoth are a tall, long-limbed, blue-skinned race, renowned for their intellect and aloof demeanor. Their air of superiority often leads other races to see them as arrogant, but this detachment is born from their long history of isolation and self-reliance. The origins of the Taoth have been obscured by time, stricken from the annals of the gods and titans, and even forgotten by the Taoth themselves. However, ancient whispers tell of their creation by the god Tao and his titan, Aria, who sought refuge from the god-titan wars in a remote corner of the world. In their haven, Tao and Aria combined their divine and titanic essences to create a new race: the Taoth.
Before the fledgling race could flourish, however, the gods discovered them. Tao and Aria, unwilling to let their creations be destroyed, surrendered peacefully. Aria was executed as a warning to other titans, and Tao, offered a place among the gods, chose to end his existence in despair. Abandoned by their creators, the Taoth faced the harshness of the world alone. They adapted quickly, evolving a culture of ingenuity and resilience, but their progress was hampered by a slow birth rate that constantly threatened their survival.
Rise of Science –
For millennia, the Taoth relied on their powerful mages to guide their empire. Magic, inherited from their divine and titanic origins, became the cornerstone of their society. The most honored role for a young Taoth was to apprentice under a mage, and magical study was regarded as the highest pursuit. However, as their birth rate continued to decline, a growing faction within their society began to question magic’s dominance. These scientists believed that innovation and logic, rather than arcane power, held the key to the Taoth’s survival.
The scientists’ success in solving the birthrate crisis brought them great popularity. Their breakthroughs in medicine and technology rejuvenated the Taoth population and gave hope to a race long in decline. They also developed the Golden Army, a force of autonomous constructs designed to fight in place of the fragile Taoth, ensuring their survival without risking their limited numbers. These achievements made the scientific faction a direct rival to the mage class, who saw their influence and prestige eroding as young Taoth began to favor science over magic.
Resentment boiled over into open conflict. The mages launched a propaganda campaign, exposing the unethical experiments that had preceded the scientists’ breakthroughs, painting them as reckless and dangerous. The scientists responded by mobilizing the Golden Army and arming their followers. Running battles broke out, and the once-proud cities of the Taoth were turned into war zones. The mages retreated to their Sanctuary Tower, where they pooled their power to create a catastrophic spell designed to obliterate the scientists. Meanwhile, the scientists worked feverishly on a superweapon capable of destroying the mages. The conflict reached a dire precipice, and with the activation of either weapon, the Taoth faced total annihilation.
Just in Time -
On the eve of destruction, a miraculous event changed the course of history. A rift in time opened in the battlefield’s no-man’s-land, and out stepped a group of Taoth bearing both magical and technological insignia. They called for an immediate truce, revealing themselves as Chrono Mages, Taoth from a ruined future where the civil war had nearly extinguished their race. Having blended magic and science to master time itself, these future Taoth returned to prevent their annihilation by uniting their fractured people.
Under the guidance of the Chrono Mages, the warring factions agreed to end hostilities. The mages and scientists began to work together, blending their respective disciplines into a new hybrid philosophy. The creation of chronomancy, the art of manipulating time, became the cornerstone of this union. With the Chrono Mages leading their people into a new age, the Taoth began to thrive, blending the mystical and the logical into a harmonious whole.
A Fragile Unity -
Though the civil war was averted, old grudges die hard. Some mages and scientists secretly continue to resent one another, seeking opportunities to undermine the other side while maintaining a façade of unity. These dissenters work in the shadows, threatening to reignite the flames of conflict. Despite this, the majority of the Taoth embrace their newfound identity, reveling in the progress brought by the fusion of magic and science.
Golden Army –
The Golden Army is a marvel of Taoth ingenuity, a force of towering, humanoid automatons crafted from gleaming, enchanted alloys that reflect the synergy between science and magic. Each unit is equipped with advanced weaponry powered by crystalline energy cores, capable of firing devastating beams of focused light or generating protective energy shields. These constructs possess a rudimentary artificial intelligence, enhanced by chronomantic circuits that allow them to anticipate enemy movements and react with inhuman precision. While the Golden Army was initially created to protect the Taoth from external threats, its role during the civil war left a lasting impression on their culture. Today, the automatons are maintained as a defensive measure, standing vigil in the crystalline cities, but their mere presence serves as a reminder of the Taoth’s capacity for both innovation and destruction. Despite their utility, there is lingering unease among some factions about entrusting so much power to machines, leading to ongoing debates about the ethical boundaries of their use.
Chronomancy –
Chronomancy, the defining art of the Taoth, is a delicate and demanding discipline that blends arcane mastery with scientific precision. Practitioners, known as Chrono Mages, manipulate time in subtle yet profound ways: slowing enemies’ movements, accelerating their own reactions, or glimpsing potential futures to outmaneuver opponents. Larger-scale spells, such as reversing minor events or pausing time entirely, require immense power and are rarely attempted due to the strain they place on both caster and the fabric of reality. The Taoth’s reliance on chronomancy comes with inherent risks—miscalculations can create temporal anomalies, rifts, or loops that are difficult to contain. For this reason, the art is taught under strict supervision, with apprentices undergoing rigorous trials to prove their aptitude and discipline. Despite its dangers, chronomancy is a cornerstone of Taoth society, enabling advancements in technology, medical research, and even urban planning by allowing them to glimpse the best possible outcomes before acting.
Life in the Crystal Cities –
Life among the Taoth is a seamless fusion of the mystical and the mechanical, with every facet of their society reflecting their dual heritage. Their crystalline cities are powered by a blend of arcane energy and scientific engineering, with shimmering spires housing advanced laboratories alongside ancient magical sanctuaries. Education is paramount, with young Taoth encouraged to study both magic and science before choosing a specialization. Their diet consists of cultivated crops enhanced by alchemical growth processes, while their homes are adorned with self-regulating environments that ensure comfort regardless of external conditions. Art and recreation often revolve around the manipulation of time, with holographic displays depicting alternate histories or speculative futures for entertainment and philosophical reflection. While the Taoth value progress, their slow birth rate has fostered a deep appreciation for life; every child is celebrated, and great care is taken to nurture the next generation. Though their society is highly advanced, a lingering sense of loss from their turbulent past instills a quiet, contemplative undercurrent in their culture, shaping their detached and measured outlook on the world.
Playing God -
The Taoth’s mastery of time and their enigmatic nature have made them both respected and feared by other races. Their interventions in historical events, while often well-intentioned, have led to accusations of arrogance and overreach. Many view them as meddlers who place themselves above the natural flow of time, while others see them as saviors who prevent catastrophes before they occur. This dual reputation results in cautious diplomacy—nations are eager to trade for their advanced technology but wary of becoming entangled in their temporal schemes. Among the more superstitious races, the Taoth are regarded as near-divine beings, while others accuse them of playing god. These tensions are further strained by the Taoth’s aloof demeanor, as their cold pragmatism often clashes with the emotional or spiritual values of other cultures. Despite this, the Taoth see themselves as stewards of the timeline, and while they prefer isolation, they occasionally form alliances when they perceive an existential threat to the world—or their own survival.
The Modern Taoth –
Today, the Taoth stand as a rising power in the world. Their cities gleam with crystalline spires, where magical auras hum in tandem with scientific marvels. The Golden Army, enhanced with chronomantic upgrades, serves as their shield, while their scholars continue to unlock the secrets of time. Though they still face challenges, such as their slow population growth and lingering factional tensions, the Taoth are a testament to the power of unity and innovation. Aloof and enigmatic, they now turn their gaze outward, observing the world and its struggles with a detached curiosity, always searching for ways to preserve their timeline and secure their survival.
Regular
Taoth Regular
For your Regular choices, the allrounder card that you have are the Automations, they fill the role of the standard card that all races have. Conscripts are quite weak, but their Conscript rule means that if they are defeated your opponent can not take them into their conquered pile. You can use them to reveal other cards or waste an opponents attack without having to worry about them being defeated and used for your opponents reinforcements. Storm Rifles give you a good ranged attacked option whereas the Apprentice is exceptionally weak, but they give bonuses to any cards in contact that want to cast spells or build science. The Plasma Shield has the Wall ability, meaning it cannot attack but it has a very high defence score meaning your opponent will need to waste attacks to get past it, hopefully giving you enough time to make attacks of your own.
Veterans
Veterans
At Veteran level you can take the Scientist. Terrible in combat but you will need them in order to have access to the science cards in your deck. Or if you prefer more normal magic, you can take the Sorcerer instead who has the Magic ability and lets you use the standard Taoth magic deck. Golden Sentinels are all round close combat specialists with higher statistic. Whereas the Stormbringer is a War Machine that allows you to use powerful ranged attacks on your opponent.
Elite
Elite -
Elite choices are varied. You can go for the Technomancers who can cast both Magic and Science so gives you the best of both worlds with one card. Or you can take Chronmancers who give you access to the very powerful time magic deck. Or if you need a more combat orientated cards, you can take the Time Guardians who have very good all-round statistics.
Titan & Legend & Heroes & Champions
Charachters
At Hero level you could take the Arbiter who is a powerful Time Mage but if you need a more combat type of approach the Silver Condor is your option as its statistics are better suited to close combat and has the Fly ability. For Champions Saren Dawnstar is a good all-rounder and has the Magic Item ability allowing you to give out an extra magic item. Helios the Eternal as a sorcerer with a better magic score so he if it is the traditional magic deck you want to use, he is your best choice. Finally, you might want some more power in combat. If that is the case the Purifier is the card to take, and it also has a large size score to help it. The mysterious First is the Legend card, a Time Mage that can also hold its own in combat. And the Titan card is the Mecha, a huge war walker that can smash anyone in close combat.
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